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+5 votes

Hello,

I'm trying Wwise on my project, but I have a major problem: how do you destroy a game object used by Wwise ?

 

If Idestroy a game object, I get the following errors for differents game objects: 

Wwise: unknown game object ID. Make sure the gameobject is registered before using it and do not use it once it was unregistered

 

Thanks a lot for your time.

in General Discussion by Kévin D. (150 points)
This may be a similar question to this one I recently asked:
https://www.audiokinetic.com/qa/1504/unity-whats-recommended-postevent-sound-object-that-deleted
No answer yet, but it seems like it would be a common requirement, so I assume there must be a simple way.
Quick update: I hear that this is resolved in the very soon to be released WWISE 2014.1.6 and 2015.1
I am seeing this in a project as well.

1 Answer

0 votes
For me, this appears to be fixed in the recently released WWISE 2015.1 - seem to be able to Destroy() objects without generating any warnings
by Chris (690 points)
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