Hello!
I have a little bit problem with setting RTPC on proper game objects.
I have a situation where the player uses some special attack and apart from triggering sounds on animation I want to use RTPC to control LPF on my main sfx bus.
This animation sounds go through seperate bus and RTPC controlling LPF is on main sfx bus. I have ambiences sounds going thru main sfx bus and my imagined result is - when I trigger attack I want RTPC value to change to muffle ambiences. Also I want this to affect only one player, the one that is actually using this attack. (it's multiplayer). Ambiences are triggered as ambient sounds class, as an actor on the map. I didn't want to use states, because they have only global scope.
How should I do it?
Thanks in advance!
Best,
Marcin