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I am playing multiple playlists simultaneously, because I have a base 16 bars loop (sequence continuous), on which are layered 4 bars segments (random continuous). Since the loop periodicity is not the same, I need two playlists, and they need to be synchronized.

So I am using an event to start the playlists at the same time.

I also have states in the 16 bars playlist, and the tracks are set to change at "Next Grid", with a 0 transition time. When I play the playlist itself, from transport control or the soundcaster, and change the state, the change happens correctly instantly at the next grid position.

But when I use the event to start both playlists, and change the state (either in the transport control or the Soundcaster), the tracks change immediately with a little 1sec fade, as if ignoring all parameters set in the tracks and the state group.

Is this a bug? What am I doing wrong and how to fix it?
General Discussion Georges D. (100 포인트) 로 부터

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I'm not sure why your transitions would be behaving differently, might be some answers in the transition rules? If I were you though, I would simplify this setup and move the 4 bar loops into the 16 bar playlist and just loop them four times as separate tracks in the 16 bar playlist. You could map individual track volumes in the playlist to RTPCs that would let you crossfade those loops in and out if you need control over those smaller loops ontop your base 16 bar loop. Then you just have 1 event, 1 music switch container, and 1 set of transition rules.
Mike P. (520 포인트) 로 부터
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