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Connecting the Wwise Profiler to a web application using WwiseConnecting the Wwise Profiler requires running a proxy server in the background. This proxy server acts as a message broker; the Wwise runtime automatically connects to the proxy via WebSocket on startup, and the Wwise Profiler connects to the same proxy via TCP.To run the proxy server, you will require node.js version 14 or later.Open a command-line interface, and navigate to the SDK\samples\SoundEngine\Emscripten\WwiseProfilerServer directory.Install dependencies by running the command npm install.Start the server by running the command node WwiseProfilerServer.jsThis will bind local port 8095 to a WebSocket server. By default, the Wwise runtime connects to ws://localhost:8095/. This can be changed in AkCommSettings::szCommProxyServerUrl on the game side.Once the server is up, start the web application integrating Wwise. Use your browser's devtools panel to make sure there are no connection errors in the web page's console log when the application starts. If there are no errors, you should see an active WebSocket connection in the devtools' Network tab, and Wwise Authoring should be able to detect the game instance on the local network, just as it would for a more typical desktop application.
Connecting the Wwise Profiler requires running a proxy server in the background. This proxy server acts as a message broker; the Wwise runtime automatically connects to the proxy via WebSocket on startup, and the Wwise Profiler connects to the same proxy via TCP.
To run the proxy server, you will require node.js version 14 or later.
This will bind local port 8095 to a WebSocket server. By default, the Wwise runtime connects to ws://localhost:8095/. This can be changed in AkCommSettings::szCommProxyServerUrl on the game side.
Once the server is up, start the web application integrating Wwise. Use your browser's devtools panel to make sure there are no connection errors in the web page's console log when the application starts. If there are no errors, you should see an active WebSocket connection in the devtools' Network tab, and Wwise Authoring should be able to detect the game instance on the local network, just as it would for a more typical desktop application.