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When we build our game in Unity, regardless of android or PC, Wwise seems to take a build process that would otherwise be 3-5 minutes, and extend it to 30-40 mins on average.  This is killing our iteration time. 

We found that if we comment these lines out in Assets\Wwise\MonoBehaviour\Editor\WwiseSetupWizard\AkBuildPreprocessor.cs that we can skip this part of the process on subsequent builds, as long as we copy and paste the build wwise assets (given that our sound is not changing every time. However, we don't know how to do copy the files into the android.apk at the moment so this is still quite the problem.
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We believe the lines that are highlighted in green are the things that are taking the longest time.  We don't know why these are even necessary given that you already know the platform we're on.  It seems to cause a reimport of some kind with the plugins?

here is my wwise details below for the project.  Please assist.. we hope this is part of some setting we're not aware about. 

```
Wwise Unity Integration Version Info:

Based on Wwise SDK: 2023.1.2 Build 8444

Unity Integration Bundle: 2023.1.2.3033

Unity Integration Version: 19
```

in General Discussion by Suleyman T. (100 points)

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