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0 votes
Hi,

I'm trying to use Wwise Aux-Busses to make nice reverb-zones for my game in Unity 5 but I can't get it to work. I have read everything in the Wwise Help and watched every tutorial I could find and all I have gathered is that I need to register the plug-in's I wan't to use somehow. It seems I need to write some code, but in what script? And what do I need to write? I found some sort of code in the Wwise Unity Integration Help but everything is written in C++ so it won't work in Unity (it doesn't support that language). Anyone out there who knows about this?

P.S I have managed to copy the "Wwise Demo Project" project in to my own Unity game witch enables me to somehow use many of the Wwise Plug-in's but not all... And I have no idea what it is in their Demo Project that makes it work...

Thanks

// Henrik Bielsten
in General Discussion by Henrik B. (110 points)

1 Answer

0 votes
Licensed plugins are not enabled by default with the Unity integration, because it had an impact on the built game size. To use those plugins in Unity, you need to recompile the native (C++) plugin yourself, and then copy this dll to your Unity project.

You can refer to the integration documentation, under section Wwise Unity Integration > Install the integration in a Unity project > Adding Licensed plugins to Unity for information on how to do this.
by Benoit S. (Audiokinetic) (16.0k points)
Yes, I know that but for me none of the un-licensend plugins work either. Unless I have copied the Wwise Demo Project into my Unity game first. It's really weird! But yeah, this solution works for now at least...
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