Hello
We have a situation in our project that requires dialogue files to be played back in-game with zero latency.
However, we are dealing with localisation by essentially "swaping out" the .wem files when running in another language.
It seems that by using zero latency streaming, a portion of the default (english) audio file is stored in the soundbank, and the rest of the stream is played back from the localised file.
Is there a way we can use Prepared Events to achieve zero latency playback of the .wem files? Or some other clever method to get around this?
Cheers