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0 投票
Hello,

I am having an issue with having an ambient sound in UE4 update with Wwise positioning data. When I update an event's position data in Wwise (such as 2d/3d or attenuation distance), this update does not occur within UE. The SoundFrame sphere does update in realtime as the integration doc said it should, however when playtesting, there is no change to the attenuation (and in fact, in the ambient event area of the Wwise UE4 demo, the sphere created with Blueprint that grabs the MaxAttenuation value of the event also does not change). I've tried every manner of generating, deleting, recreating and refreshing soundbanks I can think of. I've also deleted and rebuilt the ambient events from scratch to no avail. Is there something simple that I'm missing? Thank you!
分类:General Discussion | 用户: Sean LaValle (170 分)
I've since discovered that remote connecting to UE4 will make all of the changes I'd been trying to make in real time.

While this satisfies my issue, if I ever wanted to make offline changes to my Wwise session, how could I push those updates to my UE4 project without remote connecting? Thank you!

1个回答

0 投票
Hi Sean,

Go to your Wwise Project Settings / SoundBanks and activate "Generate JSON Metadata", then generate your bank again and I think it will solve your problem.

Cheers

Sebastien.
用户: SeB (380 分)
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