My project is integrating the Web Development Platform of Wwise Plugin (version 2023.1.8.8601) for Unity (version 2022.3.21) and it is facing a problem with SharedArrayBuffer which was built into the plugin itself and will cause the game to crash in the WebGL build. To fix this issue, we have to add the cross-origin header but it will ruin the other features that we already have implemented. Overall, my question is there any other way for us to modify this through setting or something we could investigate to change the use of SharedArrayBuffer to ArrayBuffer.