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La section Questions et réponses de la communauté Audiokinetic est un forum où les utilisateurs de Wwise et de Strata peuvent poser des questions et répondre à celles des autres membres de la communauté. Si vous souhaitez obtenir une réponse de la part de l'équipe de soutien technique d'Audiokinetic, veillez à utiliser le formulaire de Tickets de Soutien.

0 votes
Unreal Engine 5.4
Wwise Authoring 2023.1.7
Wwise Unreal Integration 2023.1.7

With the editor built in DebugGame/Editor configuration, some portals cause the following error to spam while in play mode. It is unclear how to resolve the error other than deleting the portals. I truly hope someone has an answer to this because it has wasted a lot of time. As far as I can tell there is no audible problem, but developers on the team need the log not to be cluttered with this... so I'm blocked from creating an AkSpatialAudio propagation implementation for the area of the game affected by this problem.

LogWwiseSoundEngine: Error: Wwise SoundEngine: fabsf(v.Z) < AK_SA_EPSILON. File: C:\Jenkins\ws\wwise_v2023.1\Wwise\SDK\source\SpatialAudio\Common\AkAcousticPortal.cpp, line: 229
dans General Discussion par Owen Cooper (210 points)
Also seeing this in Wwise 2024.1.2
Seeing this in Wwise 2024.1.3 as well, it's really a problem for us, the log spam is overwhelming...

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