menu
 

Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

+1 투표

Hi everyone,

I'm using the "Add Output" node in Unreal to activate additional sound cards, which requires the Device ID for each sound card.

However, I noticed in the Wwise Profiler that some Device IDs exceed the Int32 limit, which is the variable type defined in AkGameplayTypes.h. This makes it impossible to add certain sound cards unless I change the variable type to Int64. I'm hesitant to modify the source code without knowing if it's the best approach.

Is there a way to ensure the Device ID stays within the Int32 range, or is updating the variable type in the source code the only solution?
I'm on Unreal 5.5 + Wwise 2022.1.17.

Thanks in advance!
Miles

General Discussion SNAPtz (260 포인트) 로 부터
Hello Miles,

Do you have any luck on this? We've encountered the same issue :(

Thanks,

Catherine

Please sign-in or register to answer this question.

...