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Hi everyone,

I'm using the "Add Output" node in Unreal to activate additional sound cards, which requires the Device ID for each sound card.

However, I noticed in the Wwise Profiler that some Device IDs exceed the Int32 limit, which is the variable type defined in AkGameplayTypes.h. This makes it impossible to add certain sound cards unless I change the variable type to Int64. I'm hesitant to modify the source code without knowing if it's the best approach.

Is there a way to ensure the Device ID stays within the Int32 range, or is updating the variable type in the source code the only solution?
I'm on Unreal 5.5 + Wwise 2022.1.17.

Thanks in advance!
Miles

ago in General Discussion by SNAPtz (250 points)

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