Hello,
I am new to Wwise and currently working on a project that integrates Wwise within Unity. My objective is to play live audio recorded from a microphone in Unity using the Audio Input Source plugin.
Is there a way to route the audio recorded by the plugin directly into Unity as an AK Event without relying on a Unity Audio Source? Currently, I am using a Unity Audio Source to achieve this, but I’ve noticed that this approach introduces greater latency compared to when I play the event inside Wwise.
Any tips or guidance on optimizing this setup to reduce latency would be greatly appreciated!
Thanks in advance,
Giacomo