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Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

+1 vote
I just updated a project from Unity 2022 to Unity 6 / wwise 2024. I generated new sound banks, everything seems cool. The sound works fine in the editor. But on device, it's totally silent. I see this warning in the adb logs:

AKDEBUG : Wwise warning in AK::SoundEngine::RenderAudio(): AkInitializer.cs Awake() was not executed yet. Set the Script Execution Order properly so the current call is executed after.\

But it's weird because akinitaizlier is set to -100 in script execution order. Is this the reason why my game is silent on device and if so, how can I fix it?
in General Discussion by Ralph B. (110 points)

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