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In Unity, I am working with playing audio from Behaviour Designer. Unfortunately, it does not work nicely with Ak.Wwise.Event, and so does not provide the drop-down list for events. To get around this, we are using strings to post events combined with AkSoundEngine.PostEvent();

But there are times when I also need to know which Wwise event this string represents. How can I look up the actual Wwise Event, given a string in Unity?

分类:General Discussion | 用户: Michael L. (100 分)

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