In Unity, I am working with playing audio from Behaviour Designer. Unfortunately, it does not work nicely with Ak.Wwise.Event, and so does not provide the drop-down list for events. To get around this, we are using strings to post events combined with AkSoundEngine.PostEvent();
But there are times when I also need to know which Wwise event this string represents. How can I look up the actual Wwise Event, given a string in Unity?