I have a problem that is very similar to this one.
My log show these lines:
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12-15 00:25:02.981 11347 11370 I Unity : WwiseUnity: Wwise(R) SDK Version 2024.1.1 Build 8691.
12-15 00:25:02.981 11347 11370 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
12-15 00:25:02.981 11347 11370 I Unity : AkUnitySoundEngineInitialization:InitializeSoundEngine()
12-15 00:25:02.981 11347 11370 I Unity : AkInitializer:OnEnable()
12-15 00:25:02.981 11347 11370 I Unity : 12-15 00:25:02.990 11347 11370 I Unity : WwiseUnity: Setting Plugin DLL path to: NULL
12-15 00:25:02.990 11347 11370 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
12-15 00:25:02.990 11347 11370 I Unity : AkCommonPlatformSettings:get_AkInitializationSettings()
12-15 00:25:02.990 11347 11370 I Unity : AkUnitySoundEngineInitialization:InitializeSoundEngine()
12-15 00:25:02.990 11347 11370 I Unity : AkInitializer:OnEnable()
12-15 00:25:02.990 11347 11370 I Unity :
12-15 00:25:03.000 11347 11451 I VrApi : FPS=72/72,Prd=45ms,Tear=0,Early=0,Stale=0,Stale2/5/10/max=0/0/0/0,VSnc=1,Lat=-1,Fov=0,CPU4/GPU=2/2,1382/456MHz,OC=3F,TA=0/38/38,SP=N/F/F,Mem=1708MHz,Free=2535MB,PLS=0,Temp=30.0C/0.0C,TW=1.22ms,App=3.91ms,GD=0.54ms,CPU&GPU=7.55ms,LCnt=2(DR72,LM2),GPU%=0.43,CPU%=0.11(W0.19),DSF=1.00,CFL=13.35/17.93,ICFLp95=16.77,LD=0,SF=1.00,LP=0,DVFS=0
12-15 00:25:03.014 11347 11370 E Unity : Wwise: Android initialization failure.
12-15 00:25:03.014 11347 11370 E Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
12-15 00:25:03.014 11347 11370 E Unity : AkUnitySoundEnginePINVOKE:CSharp_Init(IntPtr)
12-15 00:25:03.014 11347 11370 E Unity : AkUnitySoundEngineInitialization:InitializeSoundEngine()
12-15 00:25:03.014 11347 11370 E Unity : AkInitializer:OnEnable()
12-15 00:25:03.014 11347 11370 E Unity :
12-15 00:25:03.014 11347 11370 E Unity : WwiseUnity: Failed to initialize the sound engine. Reason: AK_Fail
12-15 00:25:03.014 11347 11370 E Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
12-15 00:25:03.014 11347 11370 E Unity : AkUnitySoundEngineInitialization:InitializeSoundEngine()
12-15 00:25:03.014 11347 11370 E Unity : AkInitializer:OnEnable() 12-15 00:25:03.014 11347 11370 E Unity :
12-15 00:25:03.015 11347 11370 E Unity : Wwise: Term() called before successful initialization.
12-15 00:25:03.015 11347 11370 E Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
12-15 00:25:03.015 11347 11370 E Unity : AkUnitySoundEnginePINVOKE:CSharp_Term()
12-15 00:25:03.015 11347 11370 E Unity : AkUnitySoundEngineInitialization:InitializeSoundEngine()
12-15 00:25:03.015 11347 11370 E Unity : AkInitializer:OnEnable()
12-15 00:25:03.015 11347 11370 E Unity :
...
Is there any updates on this issue?