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I'm creating a web (html/webgl) build on Unity, following the addressables method.

 

I'm able to get it installed from git, even have it working on the Wwise Adventure demo game. However, on my project, all my banks are delayed until Init.bnk is loaded. Checking the profiler, I see that Init.bnk should be loaded, but the other soundbanks will not move forward with loading. No errors are being thrown for me to pinpoint the issue.

Also, the profiler disconnects every time I press play in the editor such that I have to reconnect.

 

Just looking to get the sound working in the addressables format so that I can publish this online.

 

Thanks!
dans General Discussion par Jonathan K. (100 points)

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