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i have done a lot of searching and asking this question in other forums and have yet to find a solution to the errors. using the latest unity/wwise. the error only presents itself on rooms and all of the rooms seem to be operating correctly in the scene. i have a very simple sandbox scene with a single room + portal following the instructions in the rooms and portals tutorial - https://www.audiokinetic.com/en/library/edge/?source=Unity&id=pg_rooms_portals_tut.html

the error i'm seeing - "Dead game object ID used in function . This object was unregistered with AK::SoundEngine::UnregisterGameObj some time prior this call."

i enabled API calls in the profiler and i can see - SpatialAudio: UnregisterListener - occurring when i exit play mode in unity which, i believe, is why all of the rooms are working as intended in the scene yet throwing an error when i stop it.

in General Discussion by audio person (100 points)

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