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Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

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In the MIDI tab of object property editor, I can see an option of "Break on Note-Off". According to the contextural helper, it is used to break a looping sound when MIDI note is released. However, I am making a playable instrument in game and made a sampler BlendContainer in Wwise with one-shot samples. I need the note to be interrupted and stoped when a Note-Off event is triggered, but the sample will continue to play until end. I tried creating another event of stopping the BlendContainer and called PostMIDIOnEvent on that event, but it doesn't work regardless of setting stop mode to per game object or global.

Is there anyone who successfully implemented the stopping feature of MIDI notes like a real sampler?

BTW, is it possible for Wwise to read a player provided .mid file for a MusicTrack in runtime?
General Discussion Victor L. (310 포인트) 로 부터

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