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I placed a Ak Timeline Event Playable on the Timeline. I noticed when `Application.targetFrameRate` is low, event posting will be unstable, no matter how long the playable is.

Does anyone encountered similar issue? How do you resolve this problem?

I'm using Unity 2022.3.23f1, Wwise 2023.1.4.
in General Discussion by 王思谦 (280 points)

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