It rarely occurs in my production. It does not occur in the same location in the game and can occur anywhere in the game world.
My wwise version is v2019.2.12.
Any guidance or help is greatly appreciated.
Stacktrace below:
libUE4.so pc 00000000055a7ef0 CAkSynchronizedBuffer::CopyFrames(unsigned char*, unsigned int, unsigned int) AkPlatformFuncs.h:292
libUE4.so pc 00000000055a7f54 CAkSynchronizedBuffer::PopFrames(void*, unsigned int) AkAudiolib/Android/AkSynchronizedBuffer.cpp:70
libUE4.so pc 00000000055a7ba0 CAkAAudioBackend::OnAudioReady(AAudioStreamStruct*, void*, int) AkAudiolib/Android/AkAAudioBackend.cpp:222
/system/lib64/libaaudio_internal.so pc 0000000000008e58 aaudio::AudioStream::maybeCallDataCallback(void*, int)+204
/system/lib64/libaaudio_internal.so pc 000000000000d210 aaudio::AudioStreamLegacy::callDataCallbackFrames(unsigned char*, int)+308
/system/lib64/libaaudio_internal.so pc 000000000000c0dc aaudio::AudioStreamLegacy::onMoreData(android::AudioTrack::Buffer const&)+648
/system/lib64/libaudioclient.so pc 000000000005af04 android::AudioTrack::processAudioBuffer()+3108
/system/lib64/libaudioclient.so pc 0000000000059fbc android::AudioTrack::AudioTrackThread::threadLoop()+296
/system/lib64/libutils.so pc 00000000000055cc android::Thread::_threadLoop(void*)+288
/system/lib64/libandroid_runtime.so pc 000000000000f1e4 android::AndroidRuntime::javaThreadShell(void*)+144