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Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

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Hello guys, On my Unreal Engine 5.2 project I simply want to change player's footsteps when he overlaps a trigger box placed in the level. The footstep event triggers the switch container, and everything works correctly when tested in Wwise (2022.1.8). The footsteps event is then placed in an ak notify on the player's walking animation. In the blueprint editor, I've created the blueprint you see attached below. Despite the several tests I did, nothing changes the sound coming from the ak notify!

Thank you in advance for you help.

https://www.imghippo.com/i/KSbY21724587118.png
General Discussion Giorgio Macaluso (100 포인트) 로 부터

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