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Hi AudioKinetic,

As indicated in the release notes for Unreal Engine 5.1 (https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-engine-5.1-release-notes), we now have the macro UE_INLINE_GENERATED_CPP_BY_NAME which can improve compile times for generated .cpp files.

I would like to request your team to consider using this in the Wwise unreal integration files, if possible. That way, my team won't have to do it manually when we pull changes for each update.

  • Added support to inline the generated cpp files into the module cpp files using a new macro UE_INLINE_GENERATED_CPP_BY_NAME. This improves compile times because less header parsing is required.

Thank you!

分类:Feature Requests | 用户: Cameron M. (100 分)

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