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Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

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We're working on a custom low-pass filter plugin to improve the realism of the diffraction effects in our project. Our goal is to integrate this plugin with Wwise's diffraction calculations. To do this, we created a new Game Parameter in Game Syncs and used the "Bind to Built-In Parameter" feature to bind it to the object's diffraction value. We then used this Game Parameter to control the filter, and so far it seems to be working as intended. (Or is there a better way?)

Now we're trying to understand the exact meaning of the diffraction parameter in Wwise. Is it a measure of the extra distance (in percent) that the audio signal travels around obstacles, or is it related to the angles of diffraction? We're also unclear about the range of the parameter - does it go from 0 to 1, 0 to 100, or something else entirely? We cannot find any documentation on this.

Any insight or clarification would be greatly appreciated!
General Discussion Christian Schnellmann (100 포인트) 로 부터

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