Hi everyone, I am Emmanuel Katto. I'm currently working on a mid-sized game project using Wwise, and I'm facing challenges with spatial audio implementation. Specifically, I want to understand how to effectively use the 3D audio features in Wwise to enhance the player's immersive experience.
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Distance Attenuation: What are the recommended settings for distance attenuation, and how can I fine-tune these settings to ensure that sounds behave realistically in different environments?
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Occlusion and Obstruction: Can you provide insights on how to implement occlusion and obstruction properly? What are the key parameters or settings I should be aware of to achieve a credible sound environment?
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Performance Considerations: What are the potential performance impacts of using advanced spatial audio features, and how can I mitigate any issues while maintaining audio quality?
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Best Practices: Are there any best practices or common pitfalls to avoid when setting up 3D audio in Wwise that you could share?
Your expertise would be greatly appreciated as I strive to create a more dynamic and engaging audio experience in my game!
Thanks!
Emmanuel Katto