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Hi everyone, I am Emmanuel Katto. I'm currently working on a mid-sized game project using Wwise, and I'm facing challenges with spatial audio implementation. Specifically, I want to understand how to effectively use the 3D audio features in Wwise to enhance the player's immersive experience.

  1. Distance Attenuation: What are the recommended settings for distance attenuation, and how can I fine-tune these settings to ensure that sounds behave realistically in different environments?

  2. Occlusion and Obstruction: Can you provide insights on how to implement occlusion and obstruction properly? What are the key parameters or settings I should be aware of to achieve a credible sound environment?

  3. Performance Considerations: What are the potential performance impacts of using advanced spatial audio features, and how can I mitigate any issues while maintaining audio quality?

  4. Best Practices: Are there any best practices or common pitfalls to avoid when setting up 3D audio in Wwise that you could share?

Your expertise would be greatly appreciated as I strive to create a more dynamic and engaging audio experience in my game!

 

Thanks!

Emmanuel Katto

in General Discussion by Emmanuel Katto (100 points)

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