Hey all,
I found an extremely annoying bug that popped up after updating from Wwise 2022.1.8 to 2023.1.4, and from Unreal 5.3 to 5.4: external sources don’t work anymore when cold starting the editor. Simply regenerating soundbanks using Wwise authoring makes external sources to work again, but this is only feasible for sound designers who have Wwise installed.
Is this already a known issue?
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Edit:
We found that by commenting out line 531 of WwiseSimpleExtScrManager.cpp (ExternalSourceLoadCount = 0;) the bug doesn't happen, however this seems hacky :) What would be the proper way to fix this?