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Misbehavior in overlapping Spatial audio volumes

0 votes

Hi everyone,

Actually working on a UE5.4 project with Wwise 2023.1.3

I noticed a misbehavior in Room priorities.

Two rooms simply overlapping (no reverbzone associations).
In editor, portal linking them shows good connections bewteen the two overlapping volumes (while portal being placed in the overlapping zone), but in game, the room tone from the low priority room A kicks in abruptly when entering the overlapping zone with B.
I should be considered in B in the overlapping zone and therefore here smoothly room tone A in the portal with no cut right ?
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asked Jul 13 in General Discussion by Gery M. (130 points)

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