menu
 

Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

0 투표

I'm trying to pause an event and then resume it. How could I do this in the Unreal Engine 4 Integration? I can only post and stop it, but I want to pause and resume.

General Discussion Dennis H. (130 포인트) 로 부터

1 답변

+1 투표
 
우수 답변
Hi Dennis,

You can create Wwise events to pause and resume any sound. In the event editor, just select "pause" instead of "stop" and "resume" instead of "play". Just trigger these events as per normal in UE4. You may select the scope as global (for all game objects) or to be specific to the object you're referencing. You can also "pause all" and "resume all", which if done globally would be useful for pausing the game when the player brings up the menu, etc. There are many different actions you can do in a Wwise event. Check them out :)
Richard Goulet (5.8k 포인트) 로 부터
선택됨 Benoit S. (Audiokinetic) 로 부터
...