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0 votes
We recently updated Wwise in our Unity project to v2023.1.5 and started experiencing many crashes, especially on Mac but also on iOS. The crash we can reproduce more or less reliably happens when a user closes the app on Mac. The stack trace looks like this:

Thread 7 Crashed:

0 AkSoundEngine 0x13d49b2c0 AK::JobMgr::Internal::JobManager_dispatchMultiple(AK::JobMgr::DispatchableJobHandle*, unsigned int, AK::JobMgr::Internal::JobMgr_DispatchOption) + 256

1 AkSoundEngine 0x13d49c4eb AK::JobMgr::Job::Job(AK::JobMgr::DispatchableJobHandle, unsigned int, AK::JobMgr::NondispatchableJobHandle) + 59

2 AkSoundEngine 0x13d451206 CAkAudioMgr::Perform(bool) + 134

3 AkSoundEngine 0x13d51ce18 CAkAudioThread::EventMgrThreadFunc(void*) + 56

4 libsystem_pthread.dylib 0x7ff815af44e1 _pthread_start + 125

5 libsystem_pthread.dylib 0x7ff815aeff6b thread_start + 15

Any hints on what we could do to try and fix it?
in General Discussion by Dmitry Zheltobriukhov (100 points)
I suggest you report this bug through the Audiokinetic Launcher so that the team can get all the info they need to investigate: https://www.audiokinetic.com/en/library/wwise_launcher/?source=InstallGuide&id=reporting_bugs

If this issue is blocking you, reach out to our support team: https://www.audiokinetic.com/en/help/support/

1 Answer

0 votes

This issue was fixed in 23.1.7, see release notes  for the version (WG-73124)

by Fabien B. (Audiokinetic) (12.9k points)
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