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0 votes
Hello,

I'm trying to manage sound assets as the game gets bigger and bigger. I would like to try to manually load and unload only level related banks.

So I set up a test by putting player's related sound in to 'Player' bank, then generated it. I made sure "Player.bnk" file is in 'GeneratedSoundBanks' folder.

When I try to load it via

UAkGameplayStatics::LoadBankByName("Player");

I always get these errors:

LogWwiseSoundEngine: Error: FWwiseDefaultIOHook::Open Could not find Bridge for file Player.bnk
LogWwiseSoundEngine: Error: FWwiseDefaultIOHook::Open Could not find Bridge for file Player.bnk
LogAkAudio: Warning: FAkAudioDevice::LoadBank: Failed to load bank Player. File not found.
LogWwiseMonitor: Warning: File Player.bnk not found in path(s):
LogWwiseMonitor: Warning: Bank Load Failed Name: 1069431850

I don't know where to start. If anybody has experienced manually loading and unloading banks or knows how to trace and fix this, or even the different method to load banks, please shed some light.

 

Best,

Napatz
dans General Discussion par SNAPtz (260 points)

1 Réponse

0 votes

Hello Napatz,
Did you resolved this problem? I'm in same situation and also don't know how to figure out. Would you please share any infomation for that?

Regards,

Yang

par Xinghua Y. (140 points)
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