I've built an ambiance system with switches, where some of the elements are simple sfx in loop and others are Blend Containers with an ambience bed sfx in loop plus a sequence container (that picks silence and then random elements that need to play occasionally for that ambience).
The switches work fine in game until I try to use fade in/out for each element in the Switch Container. For such case, the ambience playing does not stop when the new switch is triggered resulting in ambiences/switches overlapping (after the fades).
Looking at the Profiler I've noticed every time this happens there's a notification saying 'Fade aborted'. Not sure if this is associated with the error though.
Does anyone know what could be happening here?