Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

0 votes
Hi, i cant find the info anywhere so thought i would ask here: Can i use some of the calls to the soundengine in jobs without any undefined behaviour?

Its stated in the C++ api what functions that are threadsafe, and those that are not. Does these also apply for the equivalent c# calls?

My initial testing works if i rewrite some of the calls to not take Gameobject but just provide the Ulong id, but im i doubt if i would run into trouble later. Basically i want to call all SetPosition and SetRTPCs from jobs. As the AKGameObject is too slow for our purpose.

Cheers!
in General Discussion by Jeppe L. (100 points)

Please sign-in or register to answer this question.

...