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hi there - using Wwise with UE4 integration and we need to make a VO event automatically skip. currently, when the event is triggered the sounds overlap which is undesirable. we want successive commands to stop current voice and switch to the newest event. ideally what would be great would be to have a single instance and then each triggered event would automatically interrupt the one before. however i've been told i need a callback function to stop currently playing voice and switch to newest.

is this possible in Blueprints currently? is there documentation in the CHM that covers this? if not, what's the best method to pursue?
in General Discussion by Scott L. (100 points)

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