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Issue with Wwise SoundBanks Not Converting to .uasset Files in Unreal Engine 5.3

0 votes

Hi everyone,

I'm experiencing a persistent issue with integrating Wwise with Unreal Engine 5.3. Despite following all the setup instructions, my .bnk files are not being converted to .uasset files, which means they are not recognized in Unreal Engine.

Setup Details:

  • Wwise Version: 2023.1.4.8496.3012
  • Unreal Engine Version: 5.3
  • Integration Method: Followed both automatic and manual integration methods
  • Manual Changes: Added "EngineVersion": "5.3.0" to the Wwise.uplugin file
  • File Paths: GeneratedSoundBanks folder is placed in YourProject/Content/GeneratedSoundBanks
  • Project Settings: Wwise Project Path and Sound Data Folder are correctly set

Steps Taken:

  1. Verified the Wwise.uplugin file is correctly edited.
  2. Regenerated SoundBanks in Wwise and placed them in the correct folder.
  3. Attempted to manually import .bnk files.
  4. Checked Output Log for errors related to Wwise.
  5. Rebuilt the project and cleared the cache.

Issue: The .bnk files are present in the GeneratedSoundBanks folder but are not converting to .uasset files, hence not being recognized by Unreal Engine.

Has anyone else faced a similar issue or does anyone have any suggestions on how to resolve this? Any help would be greatly appreciated!

asked May 27 in General Discussion by Ben Williams (100 points)

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