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I want to set and audition my environment reverbs without having to be in-engine. But when using game-defined aux sends, the engines routes aux audio. How do you account for this?

I assumed there would be some kind of feature in Soundcaster to emulate the engine's Aux routing calls, but there doesn't seem to be. So what's the workflow for this?
in General Discussion by Justin S. (100 points)

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