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Hi,

We are working on a game project on UE4.26 with an integration of Wwise in it, mostly in Blueprint.

During the last months, we never had this problem but a few days ago we moved AkEvents from one folder to another, and since then as soon as we close the editor (with the close button or ALT+F4) this error message appears after closing.


Unhandled Exception: EXCEPTION_ACCESS_VIOLATION 0x0000000000000000

UE4Editor_AkAudio!CAkEvent::`scalar deleting destructor’()
UE4Editor_AkAudio!CAkEvent::Release() [D:\Jenkins\ws\wwise_v2021.1\Wwise\SDK\source\SoundEngine\AkAudiolib\Common\AkEvent.cpp:81]
UE4Editor_AkAudio!CAkUsageSlot::RemoveContent() [D:\Jenkins\ws\wwise_v2021.1\Wwise\SDK\source\SoundEngine\AkAudiolib\Common\AkBankMgr.cpp:369]
UE4Editor_AkAudio!CAkBankMgr::KillSlotAsync() [D:\Jenkins\ws\wwise_v2021.1\Wwise\SDK\source\SoundEngine\AkAudiolib\Common\AkBankMgr.cpp:4346]
UE4Editor_AkAudio!CAkBankMgr::UnloadBankPre() [D:\Jenkins\ws\wwise_v2021.1\Wwise\SDK\source\SoundEngine\AkAudiolib\Common\AkBankMgr.cpp:1450]
UE4Editor_AkAudio!CAkBankMgr::ExecuteCommand() [D:\Jenkins\ws\wwise_v2021.1\Wwise\SDK\source\SoundEngine\AkAudiolib\Common\AkBankMgr.cpp:484]
UE4Editor_AkAudio!CAkThreadedBankMgr::BankThreadFunc() [D:\Jenkins\ws\wwise_v2021.1\Wwise\SDK\source\SoundEngine\AkAudiolib\Common\AkThreadedBankMgr.cpp:135]

 

image (24)

a link to the UE Crash report files

In itself it’s not very important but it also happens in a package, simply returning a “Fatal Error” message, which is really not clean for players. This is why we would like to fix this error, knowing that we did not have it until now.

We have already tried to Fix Up Redirectors on the Wwise folder, to rebuild the engine and the Wwise plugin, but the crash still occurs almost every time.

Has anyone already experienced this problem?

Thanks a lot :bowing_man:

in General Discussion by Kevin S. (110 points)

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