Hello there,
Are there plans to include real-time auralization of personal room acoustics for AR/MR applications?
I am particularly interested in the passthrough/MR capabilities of the Quest 3 and would like to develop for that platform. The Quest 3 has room scanning tech to make a quick mesh of your space before playing games. Would that mesh be accessible to Wwise to create geometric acoustics (via Reflect) for dynamic real-time experiences that react to your position and orientation in your own room?