Working on something with spatial audio where different rooms can set early reflection sends on all of the sources in the room, but still want the option to choose which categories of sound are sent to early reflections and which are not. Current solution is to set a silent send on the sounds we don't want to receive dynamic reflection sends, causing the API call to not affect those sounds, but this silent bus still shows up in the voice graph for every single sound, making it much harder to read and likely wasting cpu cycles.
Would prefer if it worked similar to Game Defined sends, where sounds must opt in to receiving sends via the API.