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0 votes
Hello!
I have the certain newbie issue - I have a multiplayer racing game in the style of Mario Kart. One of the weapons is similar to a banana peel - it deploys on the ground and it stays there but it emits a sound. The idea is that each player should hear the spatialization individually, but when somebody else also passes by the object, everyone else can also hear it as they themselves have passed by it. I'm not sure how to fix this, my attenuation is plenty, I'm using filters, focus, spread, etc.
Any tips?
in General Discussion by Andreyan S. (100 points)

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