Running into this error when running a Mac build with Wwise. The build works fine with Mac in the editor, works fine with windows editor, and windows built.
Fallback handler could not load library
projectname.app/Contents/Frameworks/MonoEmbedRuntime/osx/libAkSoundEngine
DllNotFoundException: AkSoundEngine assembly:<unknown assembly> type:<unknown type> member:(null)
at (wrapper managed-to-native) AkSoundEnginePINVOKE.CSharp_IsInitialized()
at AkSoundEngine.IsInitialized () [0x00000] in <7114978b54604b5783ca1a24e2ec25b7>:0
at AkSoundEngineController.Init (AkInitializer akInitializer) [0x0001c] in <85645be9bfba449ea75ace005856e482>:0
at AkInitializer.OnEnable () [0x00013] in <85645be9bfba449ea75ace005856e482>:0
Wwise version is 2023.1.0.8367
Unity version is 2022.3