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0 votes
I try to load soundbanks using method AkAudio::LoadBank(BankName, OutBankID), and I got a load error like this :

LogWwiseSoundEngine: Error: FWwiseDefaultIOHook::Open Could not find Bridge for file Fire_Weapon.bnk

I checked the Wwise Project Path & Root Output Path is setting correctly ,  and soundbanks are generated as well.

So Anyone know why this error occured?   (ps: The SoundEngine version is 2022.1.7 and my Unreal version is 5.2.1)
in General Discussion by yongda chen (100 points)

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