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I'm working on a new game and started setting up Wwise with the team's Unreal 5.2 project. After getting through a few issues, the last big problem that's left is that the rest of the team needs Wwise installed on their machine in order to get audio in the Unreal editor. I've never had this problem when integrating Wwise in an Unreal project. Is it a soundbank issue or something?

I'm using Wwise 2022.1.8 and Unreal 5.2.1 along with Perforce.
in General Discussion by Clovis B. (100 points)

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