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0 votes
Running into this issue on Mac builds. Windows Builds work fine, and Mac works fine in editor. But when built to a Mac it throws these errors at runtime.

Fallback handler could not load library

Contents/Frameworks/MonoEmbedRuntime/osx/libAkSoundEngine
DllNotFoundException: AkSoundEngine assembly:<unknown assembly> type:<unknown type> member:(null)
  at (wrapper managed-to-native) AkSoundEnginePINVOKE.CSharp_IsInitialized()
  at AkSoundEngine.IsInitialized () [0x00000] in <7114978b54604b5783ca1a24e2ec25b7>:0
  at AkSoundEngineController.Init (AkInitializer akInitializer) [0x0001c] in <85645be9bfba449ea75ace005856e482>:0
  at AkInitializer.OnEnable () [0x00013] in <85645be9bfba449ea75ace005856e482>:0

If anyone has any insight it would be much appreciated.
in General Discussion by Jordan Johnson (100 points)

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