Running into this issue on Mac builds. Windows Builds work fine, and Mac works fine in editor. But when built to a Mac it throws these errors at runtime.
Fallback handler could not load library
Contents/Frameworks/MonoEmbedRuntime/osx/libAkSoundEngine
DllNotFoundException: AkSoundEngine assembly:<unknown assembly> type:<unknown type> member:(null)
at (wrapper managed-to-native) AkSoundEnginePINVOKE.CSharp_IsInitialized()
at AkSoundEngine.IsInitialized () [0x00000] in <7114978b54604b5783ca1a24e2ec25b7>:0
at AkSoundEngineController.Init (AkInitializer akInitializer) [0x0001c] in <85645be9bfba449ea75ace005856e482>:0
at AkInitializer.OnEnable () [0x00013] in <85645be9bfba449ea75ace005856e482>:0
If anyone has any insight it would be much appreciated.