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+3 votes
unreal engine crash when stop play in editor as 2 clients

Assertion failed: !m_defaultListeners.Contains(in_pComponent) [File:I:\DevOps\Shooter\Plugins\Wwise\Source\AkAudio\Private\AkAudioDevice.cpp] [Line: 3100]

UnrealEditor_AkAudio!UAkComponent::UnregisterGameObject() [I:\DevOps\Shooter\Plugins\Wwise\Source\AkAudio\Private\AkComponent.cpp:719]
UnrealEditor_AkAudio!UAkComponent::OnComponentDestroyed() [I:\DevOps\Shooter\Plugins\Wwise\Source\AkAudio\Private\AkComponent.cpp:480]
in General Discussion by lee j. (130 points)

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