Hi,
I'm getting this error when trying to upgrade Wwise version (with Unity 2022.3.8f1) :
An error occurred during the execution in Unity. Please click Open Log to review the Unity log. The project was not modified.
Parsing through the logs I have found 3 possible culprits. (Can I attach the logs to this bug report?)
There are multiple errors like this one :
[Assets/Wwise/API/Editor/AkPluginActivator.cs line 627]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/AkPluginActivator.cs:627)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:523)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:52)
[Assets/Wwise/API/Editor/AkPluginActivator.cs line 627]
or crash on null :
[Assets/Wwise/API/Runtime/Handwritten/Common/AkWwiseInitializationSettings.cs line 354]
WwiseUnity: Exception caught: System.ArgumentNullException: Value cannot be null.
Parameter name: asset
at (wrapper managed-to-native) UnityEditor.AssetDatabase.CreateAsset(UnityEngine.Object,string)
at AkWwiseInitializationSettings.GetOrCreateAsset[T] (System.String className, System.String fileName) [0x000c8] in F:\Crystal_Squad_WwiseIntegrationTemp\Assets\Wwise\API\Runtime\Handwritten\Common\AkWwiseInitializationSettings.cs:358
at AkWwiseInitializationSettings.get_Instance () [0x00021] in F:\Crystal_Squad_WwiseIntegrationTemp\Assets\Wwise\API\Runtime\Handwritten\Common\AkWwiseInitializationSettings.cs:269
at AkWwiseInitializationSettings.UpdatePlatforms () [0x0001b] in F:\Crystal_Squad_WwiseIntegrationTemp\Assets\Wwise\API\Runtime\Handwritten\Common\AkWwiseInitializationSettings.cs:422
at AkPluginActivator.Update (System.Boolean forceUpdate) [0x00015] in F:\Crystal_Squad_WwiseIntegrationTemp\Assets\Wwise\API\Editor\AkPluginActivator.cs:699
at WwiseSetupWizard.Setup () [0x00074] in F:\Crystal_Squad_WwiseIntegrationTemp\Assets\Wwise\MonoBehaviour\Editor\WwiseSetupWizard\AkWwiseSetupWizard.cs:550
at WwiseSetupWizard.RunSetup () [0x0000d] in F:\Crystal_Squad_WwiseIntegrationTemp\Assets\Wwise\MonoBehaviour\Editor\WwiseSetupWizard\AkWwiseSetupWizard.cs:52
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:62)
(Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 62)
or this one, which there are multiple as well :
[Assets/Wwise/API/Runtime/Generated/Windows/AkSoundEngine_Windows.cs line 141]
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2022.3.8f1/Editor/Data/MonoBleedingEdge/lib/AkSoundEngine
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2022.3.8f1/Editor/Data/MonoBleedingEdge/lib/AkSoundEngine.dll
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2022.3.8f1/Editor/Data/MonoBleedingEdge/lib/AkSoundEngine.dll
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2022.3.8f1/Editor/Data/MonoBleedingEdge/lib/AkSoundEngine
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2022.3.8f1/Editor/Data/MonoBleedingEdge/lib/libAkSoundEngine
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2022.3.8f1/Editor/Data/MonoBleedingEdge/lib/libAkSoundEngine.dll
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2022.3.8f1/Editor/Data/MonoBleedingEdge/lib/libAkSoundEngine.dll
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2022.3.8f1/Editor/Data/MonoBleedingEdge/lib/libAkSoundEngine
DllNotFoundException: AkSoundEngine assembly:<unknown assembly> type:<unknown type> member:(null)
at (wrapper managed-to-native) AkSoundEnginePINVOKE.CSharp_IsInitialized()
at AkSoundEngine.IsInitialized () [0x00001] in F:\Crystal_Squad_WwiseIntegrationTemp\Assets\Wwise\API\Runtime\Generated\Windows\AkSoundEngine_Windows.cs:141
at AkSoundEngineInitialization.TerminateSoundEngine (System.Boolean forceReset) [0x00001] in F:\Crystal_Squad_WwiseIntegrationTemp\Assets\Wwise\API\Runtime\Handwritten\Common\AkSoundEngineInitialization.cs:196
at AkSoundEngineInitialization.TerminateSoundEngine () [0x00001] in F:\Crystal_Squad_WwiseIntegrationTemp\Assets\Wwise\API\Runtime\Handwritten\Common\AkSoundEngineInitialization.cs:191
at AkSoundEngineController.Terminate () [0x00001] in F:\Crystal_Squad_WwiseIntegrationTemp\Assets\Wwise\MonoBehaviour\Runtime\AkSoundEngineController.cs:188
at AkInitializer.OnApplicationQuit () [0x0001e] in F:\Crystal_Squad_WwiseIntegrationTemp\Assets\Wwise\MonoBehaviour\Runtime\AkInitializer.cs:228
at UnityEditor.EditorApplication.Internal_EditorApplicationQuit () [0x0001d] in <35c0e5f206594d2fa707969117964d70>:0
(Filename: Assets/Wwise/API/Runtime/Generated/Windows/AkSoundEngine_Windows.cs Line: 141)