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+2 votes
Hello!

We are using Spatial Audio with Unreal 5, but would like some more control over how Spatial Audio Volumes play their associated AK Events. I've tried to build a custom BP Actor using all the same components as a Spatial Audio Volume, but the Reflector Set portion doesn't work. I assume this is because we can place a brush component in a BP and there's no raycasting happening.

Is doing something like this possible? If not, any recommendations for controlling the playback of these loops in our levels? If a map has dozens of these, we'd like to avoid having tons of virtual voices active.

Thanks!
in General Discussion by Frank P. (120 points)
Hi Frank, did you ever find a solution to this? I'm currently experiencing the same issue on later versions of the wwise plugin.

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