menu
 

AudiokineticのコミュニティQ&AはWwiseやStrataのコミュニティ内でユーザ同士が質問・回答をし合うことができるフォーラムです。Audiokineticテクニカルサポートチームからの回答をご希望の場合は、必ず サポートチケットページ をご利用ください。

+2 支持
Hello!

We are using Spatial Audio with Unreal 5, but would like some more control over how Spatial Audio Volumes play their associated AK Events. I've tried to build a custom BP Actor using all the same components as a Spatial Audio Volume, but the Reflector Set portion doesn't work. I assume this is because we can place a brush component in a BP and there's no raycasting happening.

Is doing something like this possible? If not, any recommendations for controlling the playback of these loops in our levels? If a map has dozens of these, we'd like to avoid having tons of virtual voices active.

Thanks!
Frank P. (120 ポイント) General Discussion
Hi Frank, did you ever find a solution to this? I'm currently experiencing the same issue on later versions of the wwise plugin.

Please sign-in or register to answer this question.

...