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Why does LoadBankAsync not have the 'decodebanks' and 'save' options? When I load the banks async, wwise creates an empty DecodedBanks folder in Unity but if I use the LoadBank function with decodebanks set to false, it does not create the empty folder. I use Wwise 2023.1.0 with Unity 2022.3.6.
in General Discussion by Gucci (320 points)
edited by Gucci

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