Using version 2021.1.13.8036 on a big project here. Both me as the composer who set up this complex music system, and the rest of the audio team haven't been able to play the full music switch container in Wwise. We assume that it's because it needs all the audio data to load in memory to play, and currently we have over 100GB of audio data in our project. Are we missing something basic here?
This happens on two different computers for me - my main laptop for this project (2.6GHz 6-core CPU 32GB ram) and my office rig (4.5GHz 12-core 64GB ram). Is anyone else experiencing this kind of sluggish behavior in Wwise with Switch containers?
Everything is working in-game (Unreal engine) and I believe the main reason is we're streaming audio there.
Updating to a newer version isn't a solution, as this would be too much for the team to pull off before releasing the game.
If anyone has a solution, or I've missed a very basic thing that allows the Wwise session to stream the audio better, let me know. It seems as if the Authoring Audio Preferences is limited in capability.
Currently I'm maxxed at 8 buffers, sample per output buffer at 512, multi-core rendering enabled, and lookahead is at 500ms. Thanks!