Dear Wwise users,
I'm currently working on a project where I want to make sure that a sound being played from a random container gets synced to several multiplayer clients. I have solved how to see what Sound SFX was played by using AkCallback. But that's where I currently get stuck.
Have any of you found a solution for how to post an event and force it to play a certain Sound SFX within that random container? Or if this is not possible, have you solved it in some other way? I want to still keep the randomization being done within a Wwise random container.
Game Engine: Unity
Thankful for any help or guidance! :)
//Joel Schultz