Hello, I have added Linux as a deployment platform in Wwise. I generate soundbanks and go to build the game in Unity. I am on Mac, but building for Linux. Why? I don't have access to a Linux machine, so I am building everything from my Mac. I am on Wwise 2022.1.0, and Unity 2022.3.4f1
I am getting a lot of errors such as:
WwiseUnity: A class has not been registered for the reference platform: Linux
Assets/Wwise/API/Runtime/Generated/Common/AkDeviceSettings.cs(71,10): error CS0246: The type or namespace name 'AkThreadProperties' could not be found (are you missing a using directive or an assembly reference?)
Assets/Wwise/API/Runtime/Handwritten/Common/AkCommonPlatformSettings.cs(55,17): error CS0246: The type or namespace name 'AkCommunicationSettings' could not be found (are you missing a using directive or an assembly reference?)
Assets/Wwise/API/Runtime/Generated/Common/AkInitializationSettings.cs(80,10): error CS0246: The type or namespace name 'AkPlatformInitSettings' could not be found (are you missing a using directive or an assembly reference?)
There are a lot more. It looks like something is missing. Are there files I need to download? Is there a specific place to put them? Is there any information on how to make a build for Linux?