Dear Audiokinetic. Now I am working with dialogs in Wwise and faced with this problem. I am working with Wwise and Unreal and decided to try Dynamic Dialogue Events. After creating a dialog event it can be placed in User Defined sound bank and then Wwise Picker / Browser will not see this newly created Dialogue Event. Can you please tell me how to correctly call this Dynamic Dialogue Event in Unreal? And what is the sequence of actions after all paths are set up in Dialogue Event in Wwise?