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Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

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Dear Audiokinetic. Now I am working with dialogs in Wwise and faced with this problem. I am working with Wwise and Unreal and decided to try Dynamic Dialogue Events.  After creating a dialog event it can be placed in User Defined sound bank and then Wwise Picker / Browser will not see this newly created Dialogue Event. Can you please tell me how to correctly call this Dynamic Dialogue Event in Unreal? And what is the sequence of actions after all paths are set up in Dialogue Event in Wwise?
General Discussion Алексей (100 포인트) 로 부터

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